FT Press :: Michael R. Solomonhttp://www.ftpress.com/authors/authorblog_rss.aspx?a=45741ff6-2cc2-462f-a6e3-2be9f2462916The latest blogs from Michael R. Solomon on FT Pressen-usBlog :: Consuming Passions: In Product Design, Form IS Functionhttp://www.ftpress.com/blogs/In-Product-Design-Form-IS-Function<p>We used to distinguish between form and function, but in today&rsquo;s design economy form <u>is </u>function. </p>Sat, 04 Oct 2008 00:00:00 GMThttp://www.ftpress.com/blogs/In-Product-Design-Form-IS-FunctionBlog :: Consuming Passions: What is Reality - and Will We Pay For It?http://www.ftpress.com/blogs/Consuming-Passions-What-is-Reality--and-Will-We-Pay-For-It<p>What is reality?&nbsp; Marketers and consumers coexist in a complicated, two-way relationship. It&rsquo;s often hard to tell where marketing efforts leave off and &ldquo;the real world&rdquo; begins. One result of these blurred boundaries is that we are no longer sure&nbsp;where the line that separates this fabricated world from reality begins and ends. Will consumers pay to live in a brand-free environment? </p> <p />Sat, 04 Oct 2008 00:00:00 GMThttp://www.ftpress.com/blogs/Consuming-Passions-What-is-Reality--and-Will-We-Pay-For-ItBlog :: Consuming Passions: Consumer Behavior is Popular Culture is Consumer Behaviorhttp://www.ftpress.com/blogs/Consuming-Passions-Consumer-Behavior-is-Popular-Culture-is-Consumer-Behavior<p></p> <p>Computer mediated environments like Second Life are not only a new marketing opportunity for corporations, but also a new horizon for educators, policymakers, and non-profits.&nbsp; Do the promises of these virtual worlds outweigh the pitfalls?</p>Sat, 30 Aug 2008 00:00:00 GMThttp://www.ftpress.com/blogs/Consuming-Passions-Consumer-Behavior-is-Popular-Culture-is-Consumer-Behavior