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Communities of Innovation: How Video Game Makers Capture Millions of Dollars of Innovation from User Communities and You Can, Too!
- By David Edery, Ethan Mollick
- Published Feb 1, 2010 by FT Press. Part of the FT Press Delivers Elements series.
- Copyright 2010
- Dimensions: 5-3/8 X 8-1/4
- Pages: 9
- Edition: 1st
- eBook (Watermarked)
- ISBN-10: 0-13-706090-4
- ISBN-13: 978-0-13-706090-0
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This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats.
Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself!
Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.
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